Skill
debugging-code
Use for debugger-driven runtime root-cause analysis in Rider-supported solutions and projects, including .NET/C#, F#, VB, C++, Unity, Unreal Engine, and other GameDev or mixed-language projects. Trigger when runtime state or control-flow evidence is needed — actual values, branch taken, call order, thread context, whether execution reaches a chosen line — and cannot be derived confidently from source or logs; when pinning the relevant path would otherwise mean reading many files or tracing a deep call chain; or on an explicit request to debug, set breakpoints, step, or inspect runtime values. Do not use for compile-time or syntax errors, source-obvious bugs, failures already pinpointed by logs/tests, or code merely named debug/Debugger.
Bundled with Rider Skills. Its trust score, security findings and other files are on the plugin page.
SKILL.md
- Path
- skills/debugging-code/SKILL.md
- Size
- 20 KB
- SHA-256
- 4859dfecfba1f755e37d1c23004b0cb502026c01ea67b21ddd901f6fad498b70
Install
Install the plugin's skills with the Skills CLI:
npx [email protected] add JetBrains/rider-skills