Skill

ue-code-authoring

Use when writing or modifying Unreal Engine C++ — classes, actors, components, subsystems, interfaces, ability-system (GAS) code, module dependencies, reflected UPROPERTY/UFUNCTION API, native gameplay tags, and testable gameplay behavior — in a project open in JetBrains Rider. Source changes go through Read/Grep/Glob/Edit/Write; Rider supplies symbol search, code analysis, formatting, and builds through its MCP execute_tool. Do not use for Blueprint-only tasks or editor automation with no C++ authoring.

Bundled with Rider Skills. Its trust score, security findings and other files are on the plugin page.

SKILL.md

Path
skills/ue-code-authoring/SKILL.md
Size
24 KB
SHA-256
45a1132d2e963754b36ac9cb443979ecf07ea8c90f6d9ed29664a7dc5105df1f

Install

Install the plugin's skills with the Skills CLI:

npx [email protected] add JetBrains/rider-skills