privacyPolicyURL should be present for marketplace readiness.
BGS Modding Superpowers
awesome-bgs-mod-master-contributors/bgs-modding-superpowers · v0.2.0 · Development & Workflow
Agentic Bethesda Game Studio modpack curation toolkit with MCP-driven xEdit conflict audit, MO2 control plane, BA2/BSA and Papyrus tooling, and skills for setup, dev-log, and release-changelog workflows.
Is BGS Modding Superpowers a fit?
From the plugin's manifest and HOL's scan. Anything the plugin does not declare is shown as not declared.
Works with
- MCP
- Codex
- Claude Code
- 32 skills
- 3 MCP servers
Before you install
- Sign-in
- Asks you to sign in when you install it
- Declared access
- Interactive, Read, Write
- License
- MIT
Check before relying on it
- Security checks that did not finish: cisco-skill-scanner, codex-plugin-scanner. See the evidence
- 2 medium findings from the scan. See the evidence
- The publisher has not verified ownership on HOL.
What is BGS Modding Superpowers?
BGS Modding Superpowers is a published development & workflow plugin for AI coding agents in the mcp ecosystem, developed by awesome-bgs-mod-master contributors and distributed through the HOL AI plugin registry. Agentic Bethesda Game Studio modpack curation toolkit with MCP-driven xEdit conflict audit, MO2 control plane, BA2/BSA and Papyrus tooling, and skills for setup, dev-log, and release-changelog workflows.
- Canonical slug
- awesome-bgs-mod-master-contributors/bgs-modding-superpowers
- Version
- v0.2.0 · updated Oct 1, 2026
- Open data
- entity.json (JSON-LD)
Trust & Reputation
Factor Analysis
Per-metric points (0–100 each) combined via a weighted average into the overall score.
Registry Snapshot
- Project link
- BGS Modding Superpowers
- Canonical profile
- https://hol.org/registry/plugins/awesome-bgs-mod-master-contributors%2Fbgs-modding-superpowers
- Publisher verification
- No
- Marketplace source
- Unknown
- Scanner
- Broker fallback
- Security result
- Needs review
- Digest verified
- Yes
Trust & reputation
Trust & Reputation
Factor Analysis
Per-metric points (0–100 each) combined via a weighted average into the overall score.
Provenance
- Plugin root
- .
- Source repo
- https://github.com/BB-84C/bgs-modding-superpowers
- Source commit
- 74d705a3fa77…
- Publisher verified
- No
- Owner verified
- Not owner verified
Continuous scanner CI not detected
This plugin remains listed. Its overall trust score is reduced by 10% because security checks are not maintained in the source repository's CI.
Optional: maintain the scanner in the source repository's CI to receive the full trust score. Listing does not require that change.
README badge not detected
Plugin owners can add the HOL badge to the repository README from Guard Plugins. Distribution, not security evidence. It adds a 2% engagement adjustment to the overall trust score and never changes the security result.
Security Posture
See how the Trust Score is computed- Provider
- registry-broker-fallback
- Grade
- C · review
- Version
- Unknown
Findings
termsOfServiceURL should be present for marketplace readiness.
Repository snapshot does not include a lockfile.
Cisco skill scanner timed out after 60000 ms
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Cisco skill scanner timed out after 60000 ms
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Cisco skill scanner timed out after 60000 ms
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Cisco skill scanner timed out after 60000 ms
Cisco skill scanner timed out after 60000 ms
Cisco skill scanner timed out after 60000 ms
Cisco skill scanner timed out after 60000 ms
BGS Modding Superpowers — Frequently asked questions
- What is BGS Modding Superpowers?
- BGS Modding Superpowers is an AI plugin in the HOL registry. Agentic Bethesda Game Studio modpack curation toolkit with MCP-driven xEdit conflict audit, MO2 control plane, BA2/BSA and Papyrus tooling, and skills for setup, dev-log, and release-changelog workflows.
- How do I install BGS Modding Superpowers?
- Install BGS Modding Superpowers in your harness: Codex — codex plugin marketplace add BB-84C/bgs-modding-superpowers; Claude Code — /plugin marketplace add BB-84C/bgs-modding-superpowers; MCP — git clone https://github.com/BB-84C/bgs-modding-superpowers. Full step-by-step guidance is on the HOL plugin page.
- How do I install BGS Modding Superpowers in Codex?
- To install BGS Modding Superpowers in Codex, start with codex plugin marketplace add BB-84C/bgs-modding-superpowers. The complete step-by-step install guide for Codex is on the HOL plugin page.
- How do I install BGS Modding Superpowers in Claude Code?
- To install BGS Modding Superpowers in Claude Code, start with /plugin marketplace add BB-84C/bgs-modding-superpowers. The complete step-by-step install guide for Claude Code is on the HOL plugin page.
- How do I install BGS Modding Superpowers in MCP?
- To install BGS Modding Superpowers in MCP, start with git clone https://github.com/BB-84C/bgs-modding-superpowers. The complete step-by-step install guide for MCP is on the HOL plugin page.
- Is BGS Modding Superpowers free?
- Pricing for BGS Modding Superpowers is published on its HOL plugin page when the maker schedules a launch.
- How is the Trust Score for BGS Modding Superpowers computed?
- BGS Modding Superpowers has a HOL Trust Score of 67 out of 100. The score is a weighted sum of six components from a static scan of the source, capped for high-severity findings and adjusted by two disclosed policies. Memberships and payments are not inputs, and a scan is not a safety guarantee. Full breakdown: https://hol.org/registry/plugins/awesome-bgs-mod-master-contributors%2Fbgs-modding-superpowers/trust
- Who publishes BGS Modding Superpowers?
- BGS Modding Superpowers is published by awesome-bgs-mod-master contributors and listed on HOL.
- Is BGS Modding Superpowers available now?
- BGS Modding Superpowers availability is listed on its HOL plugin page.
Install Guidance
Install in Claude Code
Install through the Claude Code plugin marketplace.
Optional: install HOL Guard for Claude Code first, so it can check this plugin's tools on your machine before Claude Code uses them.
- 1
Add the marketplace
Run this inside a Claude Code session. It registers the marketplace manifest shipped at the repository root. If the repository ships none, add the generated entry from the Advanced section below first.
claude code - 2
Find the marketplace and plugin names
The install id is <plugin-entry>@<marketplace-name>, and the marketplace name is declared inside the manifest — it can differ from the repository name. List registered marketplaces to read both names.
shell - 3
Install the plugin
Substitute the plugin entry name and the marketplace name shown by the previous step.
claude code
Did setup work in Claude Code?
No setup reports for Claude Code yet. Self-reported by signed-in visitors. Copying a command is not counted, and most installs are never reported.
Attested installs: Fewer than 10 attested installs of this plugin in week 2026-W43, so no number is shown. Counted from opt-in HOL Guard install reports, once per machine and runtime, and never mixed with the answers above. How install reports work.
Loading reviews
Plugin Manifest
{
"name": "bgs-modding-superpowers",
"version": "0.2.0",
"description": "Agentic superpowers for Bethesda Game Studio modpack curation: MCP-driven xEdit conflict audit, MO2 control plane, and runtime install/dev-log skills.",
"author": {
"name": "awesome-bgs-mod-master contributors",
"url": "https://github.com/BB-84C/bgs-modding-superpowers"
},
"homepage": "https://github.com/BB-84C/bgs-modding-superpowers",
"repository": "https://github.com/BB-84C/bgs-modding-superpowers",
"license": "MIT",
"keywords": [
"bethesda",
"modding",
"mo2",
"xedit",
"modpack",
"skills",
"mcp"
],
"skills": "./",
"interface": {
"displayName": "BGS Modding Superpowers",
"developerName": "awesome-bgs-mod-master contributors",
"shortDescription": "Curate Bethesda modpacks with MO2 + xEdit superpowers",
"longDescription": "Agentic toolkit for Bethesda Game Studio modpack builders. Bundles an xEdit conflict-audit MCP, an MO2 control-plane plugin installer, and skills for first-time setup, dev-log maintenance, and release-changelog generation.",
"category": "Coding",
"capabilities": [
"Interactive",
"Read",
"Write"
],
"defaultPrompt": [
"Help me set up a new Bethesda modpack project.",
"Audit conflicts across my current load order.",
"Start a dev-log for my modpack project."
],
"websiteURL": "https://github.com/BB-84C/bgs-modding-superpowers",
"brandColor": "#5C8A3A"
},
"mcpServers": "./.registry/mcp.json",
"registryIndexVersion": 5
}Marketplace Source
- Repo URL
- https://github.com/BB-84C/bgs-modding-superpowers
- Marketplace path
- Unknown
- Source path
- plugins/BB-84C/bgs-modding-superpowers
- Install policy
- AVAILABLE
Skills
32 SKILL.md files ship with this plugin. Preview, copy, or download each one, then install them with the Skills CLI.
curating-bgs-modpack
plugins/bgs-modding-superpowers/skills/curating-bgs-modpack/SKILL.md
Use when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格 before adding mods. Triggers - "build a modpack", "plan the pack", "batch strategy", "rollback point", "naming convention", "declare 风格", "策展整合包", "整合包规划". NOT for deciding whether one mod belongs (evaluating-bgs-mods), installing one mod from author instructions (interpreting-mod-author-instructions), load order mechanics (writing-bgs-load-order), or record conflicts (xedit-conflict-audit).
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
diagnosing-bgs-problems
plugins/bgs-modding-superpowers/skills/diagnosing-bgs-problems/SKILL.md
Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. NOT for proactive post-install testing; use testing-bgs-modpack.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
evaluating-bgs-mods
plugins/bgs-modding-superpowers/skills/evaluating-bgs-mods/SKILL.md
Use when deciding whether a mod belongs in a modpack — judging mod quality, fit, risk, and pack-value BEFORE download/install. Triggers - "should I add this mod", "is this mod good", "评估这个mod", "这个mod值得装吗", "is this mod worth it", "this mod looks too good to be true", "compare these mods", "does this mod fit my pack". NOT for how to install a mod (use interpreting-mod-author-instructions), load order (writing-bgs-load-order), or conflict resolution (xedit-conflict-audit).
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
interpreting-mod-author-instructions
plugins/bgs-modding-superpowers/skills/interpreting-mod-author-instructions/SKILL.md
Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装". NOT for deciding whether to include the mod (use evaluating-bgs-mods), load order editing (writing-bgs-load-order), record conflicts (xedit-conflict-audit), archive operations (using-bgs-archive), Papyrus work (using-bgs-papyrus), or translation/export tasks (using-bgs-translator).
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
maintaining-modding-environments
plugins/bgs-modding-superpowers/skills/maintaining-modding-environments/SKILL.md
Use after first-run for ongoing modpack maintenance: update/install KB packs, author or register custom/mod KB packs, maintain localization glossary KBs for translator use, prune KB cache, health-check the environment, version-pin KB/tooling, or handle recurring BGS modding environment care.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
setting-up-bgs-modding-environment
plugins/bgs-modding-superpowers/skills/setting-up-bgs-modding-environment/SKILL.md
Use on first install of this plugin, when MO2 or xEdit is not yet detected, when starting a new modpack project, or when the user says 'set up', 'install', 'bootstrap', 'configure', or 'initialize' the BGS modding environment. Orchestrates: MO2 detection and control-plane install, MO2 visible launch, optional xEdit download from BB-84C/TES5Edit, optional bgs-translator/xtl PyPI install, dev-log and release-changelog initialization, and end-to-end semantic smoke verification.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
testing-bgs-modpack
plugins/bgs-modding-superpowers/skills/testing-bgs-modpack/SKILL.md
Use when proactively verifying an installed BGS modpack batch before declaring it good. Triggers - "test the pack", "verification", "post-install check", "is it stable", "what should I test", "测试整合包", "验证安装". NOT for reactive crash/performance diagnosis after failure (use diagnosing-bgs-problems), pre-install mod evaluation (evaluating-bgs-mods), or defining batch boundaries/style (curating-bgs-modpack).
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
using-bgs-archive
plugins/bgs-modding-superpowers/skills/using-bgs-archive/SKILL.md
Use when the user wants to inspect, list, extract, unpack, or repack Bethesda BA2/BSA archives; determine archive format/version/compression; or build archive assets for an MO2 overlay. Triggers - "unpack BA2", "extract BSA", "pack archive", "inspect archive", "bgs-archive".
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
using-bgs-modding-superpowers
plugins/bgs-modding-superpowers/skills/using-bgs-modding-superpowers/SKILL.md
Use when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. Bootstrap that loads the toolkit overview, lists available task skills, and enforces the hard rules of this plugin. Auto-injected by the OpenCode plugin's chat.messages.transform hook and by the hooks/ session-start chain in Claude Code and Codex.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
using-bgs-papyrus
plugins/bgs-modding-superpowers/skills/using-bgs-papyrus/SKILL.md
Use when the user wants to compile Papyrus PSC to PEX, decompile PEX to PSC, detect Creation Kit Papyrus toolchains, or inspect Papyrus capabilities for Skyrim, Fallout 4, or Starfield. Triggers - "compile PSC", "decompile PEX", "PapyrusCompiler", "bgs-papyrus", "Starfield Guard syntax".
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
using-bgs-translator
plugins/bgs-modding-superpowers/skills/using-bgs-translator/SKILL.md
Use when the user wants to translate a Bethesda Game Studios plugin (.esp/.esm/.esl) with bgs-translator/xtl, create or inspect a translation project, run LLM batch translation, generate prompt previews, or export SST/XML for xTranslator. Triggers - "translate this mod", "汉化这个 mod", "localize plugin", "build SST", "use xtl", "bgs-translator".
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
writing-bgs-load-order
plugins/bgs-modding-superpowers/skills/writing-bgs-load-order/SKILL.md
Use when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when launching xEdit with a custom plugin list. Authoritative reference for the asterisk-prefix format, official masters detection, ESL handling, and the routing rules between plugins.txt editing and xEdit daemon commands.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
writing-modpack-changelog
plugins/bgs-modding-superpowers/skills/writing-modpack-changelog/SKILL.md
Use when cutting a modpack release. Creates <project>/docs/release-changelog.md if absent; appends a new version section with grouped changes. Triggers - 'cut a release', 'release notes', 'changelog', 'v1.2.3 changes', 'what changed since last version'.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
writing-modpack-devlog
plugins/bgs-modding-superpowers/skills/writing-modpack-devlog/SKILL.md
Use when starting or appending to a modpack project dev-log. Creates <project>/docs/dev-log.md if absent; appends a dated entry on subsequent calls. Triggers - 'log this', 'add to dev log', 'record what I did', 'note this change', 'devlog'.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
xedit-automation
plugins/bgs-modding-superpowers/skills/xedit-automation/SKILL.md
Use whenever the task involves inspecting, modifying, or building plugins for Bethesda games via the forked xEdit automation daemon. Loads first; routes to the right path (MCP intent tool, MCP atomic passthrough, or sub-agent delegation) and prevents the agent from bypassing the harness.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
xedit-conflict-audit
plugins/bgs-modding-superpowers/skills/xedit-conflict-audit/SKILL.md
Use when auditing conflicts in a Bethesda plugin set — determining for a record (or a plugin's records) which override wins, what the conflict label is, what references it, and whether the configuration is safe or breaking.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
curating-bgs-modpack
skills/curating-bgs-modpack/SKILL.md
Use when planning or building the whole Bethesda modpack incrementally — batch strategy, rollback point, naming convention, separator discipline, attribution, and declaring 风格 before adding mods. Triggers - "build a modpack", "plan the pack", "batch strategy", "rollback point", "naming convention", "declare 风格", "策展整合包", "整合包规划". NOT for deciding whether one mod belongs (evaluating-bgs-mods), installing one mod from author instructions (interpreting-mod-author-instructions), load order mechanics (writing-bgs-load-order), or record conflicts (xedit-conflict-audit).
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
diagnosing-bgs-problems
skills/diagnosing-bgs-problems/SKILL.md
Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. NOT for proactive post-install testing; use testing-bgs-modpack.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
evaluating-bgs-mods
skills/evaluating-bgs-mods/SKILL.md
Use when deciding whether a mod belongs in a modpack — judging mod quality, fit, risk, and pack-value BEFORE download/install. Triggers - "should I add this mod", "is this mod good", "评估这个mod", "这个mod值得装吗", "is this mod worth it", "this mod looks too good to be true", "compare these mods", "does this mod fit my pack". NOT for how to install a mod (use interpreting-mod-author-instructions), load order (writing-bgs-load-order), or conflict resolution (xedit-conflict-audit).
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
interpreting-mod-author-instructions
skills/interpreting-mod-author-instructions/SKILL.md
Use when deciding how to correctly download/install a Bethesda mod per the author's instructions — triggers "how do I install", "FOMOD choices", "which file to download", "author说明", "install instructions", "which variant", "按作者说明安装", "这个mod怎么装". NOT for deciding whether to include the mod (use evaluating-bgs-mods), load order editing (writing-bgs-load-order), record conflicts (xedit-conflict-audit), archive operations (using-bgs-archive), Papyrus work (using-bgs-papyrus), or translation/export tasks (using-bgs-translator).
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
maintaining-modding-environments
skills/maintaining-modding-environments/SKILL.md
Use after first-run for ongoing modpack maintenance: update/install KB packs, author or register custom/mod KB packs, maintain localization glossary KBs for translator use, prune KB cache, health-check the environment, version-pin KB/tooling, or handle recurring BGS modding environment care.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
setting-up-bgs-modding-environment
skills/setting-up-bgs-modding-environment/SKILL.md
Use on first install of this plugin, when MO2 or xEdit is not yet detected, when starting a new modpack project, or when the user says 'set up', 'install', 'bootstrap', 'configure', or 'initialize' the BGS modding environment. Orchestrates: MO2 detection and control-plane install, MO2 visible launch, optional xEdit download from BB-84C/TES5Edit, optional bgs-translator/xtl PyPI install, dev-log and release-changelog initialization, and end-to-end semantic smoke verification.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
testing-bgs-modpack
skills/testing-bgs-modpack/SKILL.md
Use when proactively verifying an installed BGS modpack batch before declaring it good. Triggers - "test the pack", "verification", "post-install check", "is it stable", "what should I test", "测试整合包", "验证安装". NOT for reactive crash/performance diagnosis after failure (use diagnosing-bgs-problems), pre-install mod evaluation (evaluating-bgs-mods), or defining batch boundaries/style (curating-bgs-modpack).
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
using-bgs-archive
skills/using-bgs-archive/SKILL.md
Use when the user wants to inspect, list, extract, unpack, or repack Bethesda BA2/BSA archives; determine archive format/version/compression; or build archive assets for an MO2 overlay. Triggers - "unpack BA2", "extract BSA", "pack archive", "inspect archive", "bgs-archive".
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
using-bgs-modding-superpowers
skills/using-bgs-modding-superpowers/SKILL.md
Use when starting ANY conversation involving Bethesda Game Studio modding, MO2, xEdit, or modpack curation. Bootstrap that loads the toolkit overview, lists available task skills, and enforces the hard rules of this plugin. Auto-injected by the OpenCode plugin's chat.messages.transform hook and by the hooks/ session-start chain in Claude Code and Codex.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
using-bgs-papyrus
skills/using-bgs-papyrus/SKILL.md
Use when the user wants to compile Papyrus PSC to PEX, decompile PEX to PSC, detect Creation Kit Papyrus toolchains, or inspect Papyrus capabilities for Skyrim, Fallout 4, or Starfield. Triggers - "compile PSC", "decompile PEX", "PapyrusCompiler", "bgs-papyrus", "Starfield Guard syntax".
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
using-bgs-translator
skills/using-bgs-translator/SKILL.md
Use when the user wants to translate a Bethesda Game Studios plugin (.esp/.esm/.esl) with bgs-translator/xtl, create or inspect a translation project, run LLM batch translation, generate prompt previews, or export SST/XML for xTranslator. Triggers - "translate this mod", "汉化这个 mod", "localize plugin", "build SST", "use xtl", "bgs-translator".
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
writing-bgs-load-order
skills/writing-bgs-load-order/SKILL.md
Use when reading, editing, or generating a Bethesda Game Studio load-order file (plugins.txt / loadorder.txt) for Fallout 4, Skyrim SE/AE/VR, Fallout 76, Starfield, or when launching xEdit with a custom plugin list. Authoritative reference for the asterisk-prefix format, official masters detection, ESL handling, and the routing rules between plugins.txt editing and xEdit daemon commands.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
writing-modpack-changelog
skills/writing-modpack-changelog/SKILL.md
Use when cutting a modpack release. Creates <project>/docs/release-changelog.md if absent; appends a new version section with grouped changes. Triggers - 'cut a release', 'release notes', 'changelog', 'v1.2.3 changes', 'what changed since last version'.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
writing-modpack-devlog
skills/writing-modpack-devlog/SKILL.md
Use when starting or appending to a modpack project dev-log. Creates <project>/docs/dev-log.md if absent; appends a dated entry on subsequent calls. Triggers - 'log this', 'add to dev log', 'record what I did', 'note this change', 'devlog'.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
xedit-automation
skills/xedit-automation/SKILL.md
Use whenever the task involves inspecting, modifying, or building plugins for Bethesda games via the forked xEdit automation daemon. Loads first; routes to the right path (MCP intent tool, MCP atomic passthrough, or sub-agent delegation) and prevents the agent from bypassing the harness.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
xedit-conflict-audit
skills/xedit-conflict-audit/SKILL.md
Use when auditing conflicts in a Bethesda plugin set — determining for a record (or a plugin's records) which override wins, what the conflict label is, what references it, and whether the configuration is safe or breaking.
SKILL.md content is not in this snapshot. Open the raw file to copy it from the source repository.
File Inventory
.claude-plugin/plugin.json
file
605 bytes
92cb2c5e1642ece1…
.codex-plugin/plugin.json
plugin-manifest
1,362 bytes
ca93f6d8b944fead…
.mcp.json
file
470 bytes
eaa82299e18622b8…
.opencode/plugins/bgs-modding-superpowers.js
file
287 bytes
df8bf4ada974972e…
.registry/mcp.json
mcp-config
380 bytes
8197e13f75d2f96b…
hooks/hooks.json
file
305 bytes
01616c57b96cc234…
opencode.json
file
64 bytes
e8429419a37be975…
package.json
file
687 bytes
e14233895fc52ecb…
plugins/bgs-modding-superpowers/skills/curating-bgs-modpack/SKILL.md
skill
12,967 bytes
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